So here is the plan, or at least, this is the initial plan for AGE.
Firstly, there are adventure game engines out there already. AGS is one, and it is a great adventure game engine.
AGE is going to be a little different.
The plan for AGE is to be out of the box modern. This means built on .NET 8.0, MonoGame and compiled to native code, so that it can run on Windows, MacOS, Linux, Mobile (iOS and Android) and yes, consoles (if you have permission from platform holders).
The toolkit will include all the required tools and will feature C# as the scripting language and a full editor. Whether or not I include a node based scripting system is still something I need to think about, but everything in the Editor will be WYSIWYG, just like Unity.
You will be able to play your game, test your game and publish your game directly from the editor, which will be a type of game and run on AGE itself.
AGE will also be comprehensive in terms of game types it will support. So I will be starting with Text Adventures first and then moving on from there.
So game types supported (initially) will be in this order:
- Text adventures (interpreter only)
- Text adventures with graphics (interpreter only)
- First person (interpreter based and point and click)
- Third-Person (interpreter based, cursor/joystick control, and point and click)
That is the plan. Help me make it real and become a patron today on Patreon today!


